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Megacosmos RTS: Divine Right Coalition Units

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Infantry

Engineer- Main infantry forces of the Divine Right Coalition. Specialized in guerrilla warfare and protected with low-tech body armor and combat shields from their mini-railgun-like arm-mounted automatic rifles. They're also equipped with tools to build structures, which they run and operate once finished. Can also repair damaged vehicles and plant remote demo charges.

Familiar- Shapeshifting beings from the Nanoha-verse. In their animal form, they are fast and effective scout units, sniffing out invisible enemies and striking them with melee attacks. In their human form, they provide defense spells and limited ranged attacks.

Insurgent- Rocket-wielding teams that remain stealthy until they open fire, devastating armored and air targets. Can be upgraded with recoil-less rifles based on the TSAB's Strike Cannons. Extra authorization can allow them to throw timed demo charges like grenades.

Miko- Magic wielding maidens that constantly gather energy-like resources and act as support units. Their main abilities are to heal or restore mana to units individually, heal units in a wide area, and cleanse areas intoxicated by the Ultra Corporation's chemicals. Their only weapons are magical bullets they fire around themselves resembling the Touhou-verse's danmaku. Using the same magic to protect themselves from the vacuum of space, they can also fight in planetary orbit.

Jounin- Ninja specialists of the DRC. Are invisible until they attack with Kunai knives. Able to create illusions and smoke bombs to reduce sight range. Armed with paper bombs to damage vehicles and have a chance to kill the crew inside, leaving them available to nearby infantry.

Combat Mage- Main combat soldiers of the TSAB from the Nanoha-verse, now special forces of the Rights Coalition. Heavy on magic, they can easily take down enemy infantry and destroy armored targets with their beam spells. Using flight spells and magic to protect against the vacuum of space, they can also engage hostiles in the air and planetary orbit.


Vehicles

Harvest Probe- Small harvesting robots. Due to the small capacity and low cost, they can be produced rapidly and gather resources with quick little payouts. Although unable to attack, they can self-destruct to damage enemies and magic/plasma-based explosion.

Wind Rider- A hover bike originally a sports and short-range vehicle, now converted into a scout for the DRC. Capable of hovering over any terrain. While unarmed, it can gain weapons by loading a single infantry unit.

Vulcan Twincannon- A hovering truck-like vehicle with twin autocannons on the back that shoot ground and air forces. They can salvage vehicles to upgrade into actual cannons and missiles.

Launcher- Crawling missile units that, when deployed, fire a barrage of its guided weapons from afar. Also armed with smoke-generating warhead to blind enemy forces.

Elite Tank- Locally built medium tanks armed with only its heavy cannon. Can be equipped with new weapons from upgrades and salvaged materials.

Akatsuki Tenken Knightmare- New generation Akatsuki Knightmares made from the combined Britannian and UFN industrial powers of the code Geass-verse. Very versatile and mobile, it can easily destroy targets with its arm-mounted guns and Revolving Blade Swords. Additional weapons such as arm-mounted cannons and missiles can fitted after salvaging from destroyed vehicles. Can also be upgraded with Radiant Wave Shielding, Radiant Wave Surger missiles, and Glide Packs. The last upgrade is important since it allows the new Akatsuki models to fight in air and space.

Schakal-type Lichoid- Mechanical jackal-like walkers piloted by crippled warriors, specifically magic users. Is very fast and equipped with claws for close quarters and magic-powered cannon fired from the mouth. Can also jump to pounce enemies by cliffs.


Aircraft
Miko (See Infantry)
Combat Mage (See Infantry)
Akatsuki Tenken Knightmare (See Vehicles)

Jet Chopper- Modified version of the civilian Jet Ranger choppers. Armed with two Vulcans for air and ground targets as well as four air-to-surface missiles.

Scout Device- Master-less Intelligent Devices made to scout areas. Use on planetfall and space, they can detect invisible units while remaining cloaked themselves.

Conveyor- A robotic air transport that carries things within an above-3D space. It's small, limiting its capacity, but can really take an enemy by surprise in surgical strikes.

Tonbo Fighter- Primary fighters of the DR. Armed with two guns and and eight missiles to engage multiple enemy bogeys at once.

Meiji-class Engineer Ship- Redesigned versions of the Ultra Corporation's Mouseskins. Reequipped with Rights Coalition weaponry, shields, and faster engines, and construction materials. The warships can work on and partially transform themselves into planet-fall Headquarters and facilities in the far reaches of space.

Tanchouzuru-class Warship- Named after the Japanese crane, the Tanchouzuru is a floating warship based on those used by the Black Knights from the Geass-verse. Armed with eight guns, a mounted Stark Hardron cannon, and a small hanger bay for Akatsuki Knightmares. Despite having a flotation system, it's unable to breach planetary atmospheres, rendering it unavailable for space combat.

IC-class Cruiser- Designed by a collaboration with the TSAB, it was designed for "Instant Combat", meaning it could be built and send to the front lines quickly. Armed with several gun turrets and the Musashi cannon- based on the Arc-en-ciel and Wolfram- that creates a blast in a target area.

Norn Craft- A Coalition support ship partly designed from engineers like Skuld from Ah My Goddess. Unarmed, but has many abilities relating to time and space, a reason for it's given name. Its main abilities are creating wormholes that can warp a small fleet with Norm to another location, temporarily phase out existing ships, project temporary 2D force fields to separate units and weapon fire, or damage nearby craft by consuming them into deep space/nothingness.


Ships
Miko (See Infantry)
Combat Mage (See Infantry)
Akatsuki Tenken Knightmare (See Vehicles)
Scout Device (See Aircraft)
Conveyor (See Aircraft)
Tonbo Fighter (See Aircraft)
Meiji-class Engineer Ship (See Aircraft)
IC-class Cruiser (See Aircraft)
Norn Craft (See Aircraft)

Ultagi Nomadic Craft- A spacecraft in between a light warship and a fighter. After years of its prototype being a one-of-a-kind ship, its now usable for standard pilots. Generates electric storms that fry light targets like attack drones and fighters. Has a special ability to quickly phase itself out for a second, breaking all enemy targeting.

Jord-class Cruiser- Fast maritime-looking medium cruisers for hit-and-run strikes against enemy fleets. Travelling at quick speeds and carrying point defense lasers for destroying missiles and smaller ships, they can weaken enemy fleets before the next heavy battle begins.

Idun-class Battlecruiser- Primary DRC command ships. Well armed with plasma turrets against large ships, AA turret bays for smaller ones, and missile turrets for situations in between.

Kanako-class Star Yokai- A second-generation capital ship. Armed with four pillar-like Spell Spires, which shoot danmaku blasts at a limited range, as well as AA and missile batteries. Wields two large plasma cannons for direct assaults and remains immobile during firing.
The last list, for the Divine Right Coalition. Based on Command and Conquer Generals and Blizzard Games (Warcraft and Starcraft).

Note that these are subject to change.
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